Small update to my most recent animation, as suggested by John Fielding. It probab;y isn't very noticable but it does look better. The audio is shifted 2 frames to sync up a little better.
I finally got around to finishing the animation I was working on way back when. I had to render it out and ran into quite a few issues there (crashing on renders, losing progress on lighting, having to redo lighting multiple times, fixing animation after renders were done, etc.)
Some notes: I didn't make all the fixes that were recommended to me. I really would have liked to, but my enthusiasm for this piece was dwindling, so I decided to get some small things fixed and call it done. There are things I really don't like about it, but at the same time, there are still little things that surprise me.
I've talked about the animation in previous posts, so I'll talk a bit about my rendering here.
First off, lighting. As mentioned above, I ran into issues, losing much progress. What I ended up using was a heavily modified physical sun and sky, plus 4 area lights (2 blue, pointing up, 2 orange-ish pointing down/sideways). I'm fairly certain I had the lighting much better at some point but lost my work. I'm satisfied enough with what I got.
Motion blur was crashing Maya, so I had to render without it. I added it in After Effects, so it's a bit shoddy in spots, especially on big motions. using a trick we used on the thesis, I made the occlusion layer blue-tinted to add color to shadows. I then placed an orange solid layer multiplied on top of everything to give a warmth to the colors. It came out a little dark on Vimeo, though. It looks good enough on the actual video.
While I'm making a blog post, I figure I'll throw up this little picture I made for the Progressive Metal music subreddit on Reddit:
I'll be making a Progressive Rock one too, sometime soon.
Aside from that I've been in a bit of a creative rut. I hope to fix that with the free time I'll be having when I head home next month for almost 3 weeks.
What I plan on working on is an animated music video for a friend, Bruce, and his band, Killbot Zero. It should be fun and quite the challenge. I've worked out some ideas of what I want to do:
- Bruce recommended something that looks like a video game. - I'd like to do it in the style of a side-scrolling beat-em-up - It would feature cartoon versions of Bruce and Chris (the two band members) - Characters would look like sprite animations, but not pixel-art. i'd like them to be drawn and colored in Photoshop. - I'd like it to be 2.5-D. My ideas were building a set in Maya, or After Effects. I think After Effects would be the less confusing option, but After Effects slows down big time handling sets like that. I still have to decide what to do there.
Just so you can see the kind of awesome music they've got, here's a taste:
They've written a song specifically for this video, and it's excellent. I'm pretty excited for it.
And as you may, but probably won't recall, Bruce was the guy who performed the drums on this song of mine this past Summer:
So I've gotten back to work a bit after not doing a whole lot over the weekend, but I think I need some outside input on this. Any critiques would be most welcome. There's still a fair amount of work that needs to be done, some of it should be obvious (fingers/face, some stuff at the very end, etc.)
Work is one of those words that seems really dumb the more you say it.
Anyway, I told myself I'd post something online today no matter what state this project is in.
Some notes before you check out the video:
-On both characters, fingers and faces are still step-keyed. Ignore that for now. -Dan (on the right for those that don't know) has been largely untouched since putting plateau keys on the blocking. -The first half of Gabe's actions are polished, up until Dan grabs him. I'll finish off the second half after Dan's first half is polished. I'm going to need to polish them together at that point. -I haven't checked Gabe's arcs with motion trails yet. -something funky happens at one point with Gabe's hand that I need to fix. -I need to work out Gabe's reaction a little better at the start.
Things I'm finding out:
-I really wish there were an easier way to get from blocking to polish. I have to manually put holds in everywhere before I can put on the plateau keys and it's super-tedious. -I think for my next thing I do I'm going to try working with full holds instead of the more floaty approach of keeping everything moving a tiny bit. It will have a more cartoony look to it as apposed to the fairly more realistic look I have going now. Not saying I want to permanently change my look but I'm gonna try it out.
I've been moving fairly slow with this piece, not because I'm actually working slow, but I only put in about 3 hours or so at a time, once or twice a day. I'm trying to get better at keeping myself focused for longer, but it's been a chore keeping my motivation up without having a job.
I'd very much like to be done with this so I can get it on my reel. I have been told to be applying without caring about making my reel "perfect," because it never will be, but I just need to replace the dialogue piece I have there now. It's about 2 years old and not that great, and I know I can do much better. Once I get this done, I'm gonna apply like crazy for a job.
Well I was up until about 5am last night animating and watching stuff. It wasn't the most efficient work I've ever done, but I'm at least doing work. I have been falling back into old habits of forgetting meals and sleep while I'm working, which isn't so great, at least I'm keeping motivated.
Blocking is done, blocking plus done on the mouth. I'm gonna be doing blocking plus on everything else starting today. I'm trying to aim to be done by the end of the week, but that's a loose deadline. I'm more concerned about polish than speed right now.
So concerns that need to be addressed:
-Lip sync is a bit wonky in places, especially the very first line. I think that might be in part an artifact of the step-keyed blocking causing an unreadability, but I'll see when I start smoothing things out.
-Camera movements are at a very preliminary stage. They may not match up properly with some actions right now so keep that in mind.
-I'm both excited for and dreading the end part where Dan grabs Gabe. I haven't worked a whole lot with characters physically interacting with each other, especially to this extent. Hand tracking is probably gonna be rough.
-The long hold on Gabe while Dan's talking is going to be fairly still. I need practice on keeping holds alive, so hopefully this will help. Dan's long hold on the other hand is going to be fidgety, so it will be good to practice with a bunch of smaller holds.
-the only controls I haven't touched so far are Gabe's hair, Dan's hat, and either character's cheeks. I'm waiting for the polish stage for the hat and hair for obvious reasons, but cheeks, I want to be mostly final on lips and eyes before I touch them.
I'll probably have a blocking plus, polish, and final update on this little project to show.
And in response to John's comment on my last post, I did partially use the muppet-mouthing technique. I did a jaw only pass first, but forgot about doing a pass on just the corners of the mouth, and just did a full-mouth pass. If anyone notices and specific points where the lip sync seems to be suffering from this let me know.
EDIT: Noticed something wonky with Gabe's eyes at the end, ignore that. He's gonna be looking around but i think a key got moved.
First off here are the thumbnails I made for this thing:
Kinda sloppy so some of it's probably a bit confusing at the top, but I know what's going on so that's all that matters. Gabe's standing in for David, Dan for Michael (the first speaker). I'm gonna be pushing cartoonyness on Dan and Gabe will be much more reserved. Should be a nice little experiment.
Well here's what I have for Dan's lip sync blocking. I might have gone too far into it to start, seeing as it's almost done. I need to go and add holds, especially on m's v's and f's since throwing splines on this makes those look strange.
Some of that looks like it doesn't hit right but I think it's vimeo's fault in some places. The .avi file looks better, but there do need to be some adjustments.
As I wasn't sure if I should do lip sync first or later, I'm going to be doing Gabe's sync after some blocking or blocking+ and get a feel for both ways.
Well a combination of being a bit lazy, unmotivated and distracted by a whole lot of stuff caused me to not do any animation for a while. I decided the lipsync thing i was working on is a bit to involved for my attention span at the moment and just today I thought of doing this new piece. It's about 1/3 of the length of the other one, and a lot more active, so I'm kinda excited to do it. I'm gonna be doing some stuff this afternoon, and when I get back I'm gonna thumbnail out the sequence, which I already have worked out in my head.
Anyway, finally finished this thing, took way too much time, but I'm relatively satisfied with the result. Minus some odd things here and there, but I won't mention them in hopes they won't jump out at you.
I finally got one of these Lunch Breaks DVD's together for myself, which I think look rather snazzy if I may say so myself. And I can. So I did. There.
First, about the gradient background: it's temporary. I may keep the blurry color look but it's gonna be hand-drawn. Tennant (middle) is done I think. The others just have basic colors. The method I'm using is very very tedious but it's precise and gives and interesting look I think. I have the solid colors on one layer, and the shading on one or more other layers. I mark off the approximate areas I want to work on for shading with the pen tool, and use a large soft brush to do it. That way I can get hard edges where I want (such as the hair and coat) and they fade out, looking gradated. Maybe there's a quicker way but whatever, I'm liking how it looks. Which is good, because normally at this stage I really start to hate my work.
So while watching some Doctor Who a few weeks back, I started doodling on a manila folder, which was at the time also my mousepad. I came up with a (rather poor) caricature of Matt Smith as the Doctor. I decided then to give a go at the Christopher Eccleston and David Tennant Doctors, which turned out a fair bit better. I scanned them, drew over them to make fixes (completely redoing the Matt Smith one several times), and then went over the lines with the pen tool. Here's what I have so far:
(Clickify to embiggify)
I'm gonna do color tomorrow, which I'm hoping doesn't ruin it since I'm iffy with colors.
For those that Don't know Doctor Who, here's links to the IMDB pages of these actors, in order as they are in the image:
So I realized I never made any post about my moving to California so here's a small little summary:
Tim and I each drove out here, our cars basically jam-packed full of all of our crap. We were initially considering a u-haul trailer, but many times along the way were shown how much that would have sucked, especially through the mountains, and parking.
So the drive itself, while long and tedious, wasn't nearly as bad as I expected. About the time I was getting really bored with driving, we hit Colorado and there were at least interesting things to look at for basically the rest of the way. It was fairly uneventful, aside from one morning of Tim locking his keys in the car, a truck kicking something up at him and cracking his windshield, and battling traffic, the worst being by Chicago and all the way from Vegas to L.A. We didn't really expect the worst part about driving in the desert to be the traffic.
So after 4 long days of driving, we got here, and stayed with the guy running Tim's internship. That lasted 3 nights while we searched for apartments in a bit of a panic, as not to overstay our welcome. We were quite lucky to get a place with neither of us having real jobs at the moment, but we did have to fight for it.
So now we're all moved in, sleeping on air mattresses for at least a few weeks. I'm gonna hold off on pictures of the apartment until it's not an utter disaster. So that's where I'm at now, and would explain why there haven't been any posts in a while.
In terms of animation work, I'm putting the dialogue animation on hold, partially because it's a little on the huge side, and I want to focus on getting some basic things, like running/jumping exercises and the like. I'm working on one now, hopefully I'll have something showable in a few days.
My plans next week are to visit Tim in Bowling Green so we can do some music recording. Here's the song we're planning on doing, now that it's all written:
So way back in High School sometime, I participated in writing a song with my then-bandmates. Recently, one of the bandmates, a sir Timothy of Chimes recorded said song with his new band Owl, and featuring my other bandmate Sir David of Kiel on the vocalizations. Tim played guitar and bass (and keys?) and his bandmate Bruce played drums.
I've done some work on the assignment I gave myself in my previous post. Mostly just in bits of an hour or so whenever I give myself time to do it.
I'm in blocking right now, not done yet. I'm making the first pass main body poses only, working fingers and face into it on the second pass. I think I've discovered this is one of my least favorite parts of the process. I get impatient and want to dig into the detailed stuff but I have to hold back. Also, especially for a piece this long, it takes forever to get a pass done, so after all thew time I've been working on this I still don't have a complete idea of what I'm making.
Still not to the end yet, there's another couple seconds after this that I cut out. My plan for him at the end of this is to plop down in his chair and hang his head, it's basically crying/mumbling after this.
So I've given myself a lipsync assignment for the summer, it's a bit intense but it will hopefully help out my demo reel quite a bit. It's a 30-second sound clip, so it's gonna take a good couple weeks to do. I picked it out last night, and I've already gone and thumbnailed out most of it and set up a small set to use, even lit and did some basic shading to things. I'm gonna be using the Dan model from the thesis. Here's the clip:
Anyway, I'm all done with my schooling aside from actually graduating, so I'll be taking the week to do some things for the thesis film so we can call it final and start submitting to festivals and such.
The big thing for me this week is going to be the DVD. Luckily, I have a good amount of the assets either in progress or done for it because I had a DVD authoring class this quarter. Here's a video to give the look of it:
Here's a picture of what the sub-menus will look like (not with these links necessarily, the class required we had some things that we won't end up using) I have video transitions back and forth from the menus so this thing will look super sleek.
Screenings:
We had screenings yesterday, which went really really well. The theater was just packed with people; most of them left right after our screening and Q&A which caused an impromptu 5-minute break for screenings to give people time to migrate out, which was pretty amusing.
The majority of the comments were really positive, even from people like Malcolm and Howard (I think Howard, don't remember what he said). Of course, Stephanie Maxwell still didn't have anything good to say and she seemed really bitter. The only critique she could give was that she was "mislead" because she heard the boss saying "So you're gay?" instead of "So, you're Gabe?" Everyone just laughed at her and she looked really flustered by that which was fairly hilarious. The other outrageous comment we got was from Naomi (I think? I'm not sure who she is) who said she was offended by the joke of the wife yelling at the boss on the phone. Well, she didn't say offended, she was saying that it was cliche and other stuff, but it was glaringly obvious she just didn't like it. The very next comment from the crowd was a woman who said she thought it was hilarious, and other people said the same to us later.
The legitimate critiques were mostly about our dialogue. This was definitely not the fault of Kevin, as he did great work on the sound, and dealing with all of us and our vague demands. It was a result of us being up-in-the-air about the amount and extent of dialogue in our film for so long. Initially we didn't want any, but found we needed some at the end, and decided to have some at the end, we needed some at the start to establish that there is dialogue. A script was written so late in the game we had to settle for a lot of things. I think we all feel the actors were the right choices, but we just needed more time to work with them and get more takes. At least we can say we learned that we need to lock down a script way earlier in the process than we did.
We're hoping to make a few more fixes this week. We want to at the very least make a pass in after effects to tweak colors to fix inconsistencies, especially in the office scenes. We were also talking about making some clouds for outside windows so it adds to that empty blue space. We'll see.
So thanks to everyone who made it to screenings yesterday to support us, it was greatly appreciated. We're all really happy with the product we've created and we're glad that people enjoyed it so much. We hope we've also given the underclassmen something to strive for on beat in the future. Hopefully this will help break SoFA's concentration on independent films and open them up to accepting and encouraging group projects.
For those of you that missed it, we'll be in the Senior Show this weekend, or you can contact any one of the group members and we can likely show you somehow.
My website is now up, but still a work in progress. http://www.ryanimationeff.com Bio isn't there, the Other Work page is nonexistent, but hey it's something. Plus I'm gonna rethink text colors. But that all is for later.
I feel like putting some of my music up here for folks to have a listen. So I will.
All of this stuff was made in the last year or two, using my amp, a $20 mic plugged straight into my computer, and the program Reason for making drum/bass/keys parts. Most of these are recorded and mixed poorly, but I just make these for fun so no big deal there.
I'm waiting now for my website to get set up. Alex has all the basic coding done so all that needs to be done is for him to throw it on once hosting gets sorted out. (Refer to the first post for a look at the design) Just a matter of waiting now, but it should be up any day.
On a side note, I've been looking at this guy's work http://www.jefbertels.be/ It has a pretty awesome level of detail and is generally really weird. Kinda wish I could look at these images bigger though.
Click to view the whole thing, it won't let me resize so it's getting cut off.
Well this week has been quite stressful, getting everything together for internship/job applications. Yesterday I sent out applications for Pixar, Disney, Blue Sky, and Insomniac Games because they were the most urgent.
I made snazzy little DVD boxes for my reels:With a copy of my resume on the back: And finally learned what the LightScribe thing on my DVD drive does:
There's an updated version of my reel on Vimeo now (you can use the link in my last post)
And I made this for my friend Jeff's birthday in like 20 minutes earlier this week: There is an actual story behind this.
Back in the dorms, I was playing Roller Coaster Tycoon and I made an prison island in the middle and filled it with about 100 of the "entertainer" employees that are dressed up as pandas. Every time the in-game date reached Jeff's birthday, I celebrated by gabbing one of the pandas and drowning him. (you know, that seems a little disturbing now that I think about it.) I think it may have started off as a way to bring Jeff down after getting so excited about his fake birthday, but it started a tradition. Since I didn't have Roller Coaster Tycoon this year, I decided to make a little drawing instead.
And one last thing, just a little animation I started work on about a week ago in what little free time I have. this is step-tangent blocking with plateau tangents thrown on to get a look at what's going on. This represents about 2 1/2 hours of work. A fluke crash stole about an hour of work where I blocked out part of Gabe's fall after the punch. I'm hoping to take that part fairly cartoony in the end.
Well, everyone's doing it, and I figure it would be a good thing to have now that I'm working on my portfolio site, so I made myself one of these blog things. I can't guarantee I'll be keeping up too well with this but I'll try.
Anyway, how about I throw my WIP demo reel up here so I can get me some comments.
It's very much a WIP, I sort of put the clips in the order I'd want but haven't settled on anything. Also, sound is weird in places and non-existent in others. I'm looking for comments about what order to put the shots in and which ones I should possibly remove. And anything else really, I need this done very very soon.
Also, a quick look at my portfolio website design! Aren't you lucky!
Click it to embiggify.
My roommate Alex Wright shall be helping me with the coding part of it. If you can't tell already, I'm sticking to blues and greens for all my stuff.
So that's that, hopefully I'll keep up with this thing to make it interesting.