Here's the animation I've been making on and off for (too) many months now, finally finished and rendered.
And now I will break down what went well and what didn't:
The Good:
- First time using actual reference in a long time.  It helped quite a bit, and I made sure I didn't over-rely on it for the most part (I'll touch on that later).  I think once I got all the breakdown poses in I left the reference footage alone, allowing me to put a bit of cartoonishness into it
- Speaking of cartoonishness, my intention wasn't to do anything overly cartoony, but little hints of it helped a lot.  Mainly the guy's snappy remark and the girl's reaction and expression.  The reference footage kept it based in reality, especially the first half, so the end is a bit of a contrast.
- This is definitely the best bit of dialogue animation I've done.  It'll definitely be the opener for my CG reel for now; it's not jarring or too in-your-face, but it's still interesting and funny enough to draw attention in.
- The render turned out pretty nice, and at 720p took about 8 hours to render the normal and occlusion passes.  Easy enough to leave the batch render running overnight and wake up to a finished render.  The lighting is pretty decent, and I even had to do some weird light-linking to get everything looking right.  Mental Ray motion actually blur worked for once, so I didn't have to do the crappy After Effects post blur.
The Bad:
- It's not as finished as I'd like.  I had to call it finished so I can move on to other stuff.  I got remarks from Ken Duncan a while back, saying to watch out for where I want attention to be directed, and not to be afraid to put characters in full holds.  The guy tends to be a bit floaty, and I showed him a version where the girl wasn't finished and he commented that he actually preferred her motions at that stage.  I tried going back a bit to the guy to simplify his movements in some spots, but I could do a lot more to it.
- The faces and hands were rushed.  If I had more time, there would be a lot more detail there.
- I kept getting caught up in the reference at the start which set me back a bit.  I'd try to match the footage rather than make it how it should look in the final piece.  I reconciled that for the most part, but that's something I need to address earlier in the process.
- I couldn't get depth of field to work without it screwing up their eye textures for some reason.  I had the same issue when initially adding motion blur but resolved it after a lot of troubleshooting I'd rather not go through again.
- I've forgotten a lot since the class I took on lighting.
- I'd planned on adding props and an outdoor environment, but I didn't give myself time.
- I think After Effects might have slightly offset the audio (by maybe a frame), it might lag behind the video a small bit.
Notes:
I need to remember to use reference, but use it as a suggestion.  I need to work more holds into the characters, and make sure I know where I want people to be looking on the screen.  And I need to set some sort of schedule for myself to get these things done in a reasonable amount of time.
My plans next are to do some really short action-oriented bits.  Maybe some martial arts type things; some cartoony action, some realistic.  Then maybe a non-dialogue acting scene after that.  I have some ideas in mind, but I'll wait until they're more fleshed out.
All in all, I'm pretty satisfied with this.  There's a lot that could be fixed, but I need to move on to other stuff.
A place for me to ramble about animation, art, music, and whatever I feel like.
Saturday, December 15, 2012
Monday, December 3, 2012
Face.
No reference for the head or color, even though it came out looking a lot like that one guy from Lost.
Here's the sketch it came from:
Saturday, December 1, 2012
Various things and such.
You may notice a complete overhaul of the blog design.  I completely stole it from a failed side-project blog of mine that I had forgotten about.  As a note, I made the background from scratch in Photoshop some many years ago.  Don't remember how exactly, just know it's a bunch of layers with various blending modes.
Some artworks I did last night:
- Sketches from TV and various images:
Here's some music stuff I haven't posted on here yet:
An experiment to nail down the scale changes (5 changes in 8 bars, gets pretty confusing). The lead line is improvised. Backing part turned out pretty cool and spacey.
Experimenting with a new effect. This is all one guitar in one take. You might notice at one point the chord progression from the first song is played. I think this would be a cool outro to an album.
Other stuff:
Most recent episode of the show I was working on. Worked on shots randomly throughout the episode, but the biggest one is the one where they're racing each other down the hallway.
Also I realized I never posted this episode:
Again, bunch of random shots throughout. I think my best shots are the very first one whith him jumping into the tunnel, and the one where he snaps his fingers after noticing the pipe.
Some artworks I did last night:
- Sketches from TV and various images:
- Digital painting based on a random picture (can't find the reference photo).  Pretty happy with this one:
Here's some music stuff I haven't posted on here yet:
An experiment to nail down the scale changes (5 changes in 8 bars, gets pretty confusing). The lead line is improvised. Backing part turned out pretty cool and spacey.
Experimenting with a new effect. This is all one guitar in one take. You might notice at one point the chord progression from the first song is played. I think this would be a cool outro to an album.
Other stuff:
Most recent episode of the show I was working on. Worked on shots randomly throughout the episode, but the biggest one is the one where they're racing each other down the hallway.
Also I realized I never posted this episode:
Again, bunch of random shots throughout. I think my best shots are the very first one whith him jumping into the tunnel, and the one where he snaps his fingers after noticing the pipe.
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