I wanted to try a cut-out construction paper-type look, but I wanted to do it digitally. I initially designed the parts of the card in flash so I could easily readjust them as needed, export them as an image sequence, and import them into photoshop as layers. From there, I added the paper texture on individual items, added drop shadows (so. many. drop. shadows.) to give it depth, added the text and little squiggly bits (with even more drop shadows), and tweaked colors until I got it all right. I ended up with well upwards of 100 layers, methodically sorted into a bunch of folders in the most well-organized photoshop file I've ever made. It really had to be, because it was madness sorting out all those pieces.
The Reception invite and RSVP cards were simpler from there. I took assets from the first card and repurposed them into the new cards.
I'm rather proud of these, and I know Scott and April are really happy with them, and I got many compliments from guests. It's good to see it came a long way from the first draft I sent them:
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In unrelated news, here's a song I did.
https://soundcloud.com/ryanimation02/broken-strings
The first fully electronic song I've done in a long while. My guitar string broke, and I felt like making music still. Lots of fun sound experimentation in this. The main thing is messing around with distortion. Most noticeably at the end, obviously, but almost every track of this has some amount of fluctuating distortion. Also, a sort of mistake resulted in the drum climax near the end. I accidentally left a more rock-oriented drum loop I had started with in, and forgot about it after placing it way later in the track to save for later. It ended up playing on top of the electronic-oriented drum track, and after a few tweaks to make it fit better, i decided to leave it. The electronic track still has the punch in the bass, but the rock track fills in gaps with energy, and more prominent cymbals.
https://soundcloud.com/ryanimation02/broken-strings
The first fully electronic song I've done in a long while. My guitar string broke, and I felt like making music still. Lots of fun sound experimentation in this. The main thing is messing around with distortion. Most noticeably at the end, obviously, but almost every track of this has some amount of fluctuating distortion. Also, a sort of mistake resulted in the drum climax near the end. I accidentally left a more rock-oriented drum loop I had started with in, and forgot about it after placing it way later in the track to save for later. It ended up playing on top of the electronic-oriented drum track, and after a few tweaks to make it fit better, i decided to leave it. The electronic track still has the punch in the bass, but the rock track fills in gaps with energy, and more prominent cymbals.
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