A place for me to ramble about animation, art, music, and whatever I feel like.
Wednesday, March 30, 2011
People doodles.
These are sketches I did of characters from The Walking Dead as I was watching it yesterday. Some more and some less successful.
Tuesday, March 29, 2011
If only I was productive during the day...
I was doodling in Photoshop late last night, and I took this one sketch to completion.
I was experimenting a bit, and some of this worked and some didn't. At some point I was going for a Mass Effect-type suit, but didn't quite get there. Also, the gun is under-detailed because I did that last and got tired and lazy.
Oh, and here's a bonus creepy guy-thing.
I was experimenting a bit, and some of this worked and some didn't. At some point I was going for a Mass Effect-type suit, but didn't quite get there. Also, the gun is under-detailed because I did that last and got tired and lazy.
Oh, and here's a bonus creepy guy-thing.
Tuesday, March 15, 2011
Sketchbookery
Sunday, March 13, 2011
Thursday, March 10, 2011
Festival info! (And, of course, a model update)
First off, Lunch Breaks is finally in a festival!
Lunch Breaks Blog
Second, model updates:
Made the face skinnier, and made adjustments all over. Mouth, brow, a bit to the ears, the jaw, the neck. This model is actually looking decent smoothed, which is cool (last image, obviously).
If anyone knows any really good 3d hand modeling tutorials, I would be very appreciative. I gave two attempts on my own with hilariously awful results.
Lunch Breaks Blog
Second, model updates:
Made the face skinnier, and made adjustments all over. Mouth, brow, a bit to the ears, the jaw, the neck. This model is actually looking decent smoothed, which is cool (last image, obviously).
If anyone knows any really good 3d hand modeling tutorials, I would be very appreciative. I gave two attempts on my own with hilariously awful results.
Wednesday, March 9, 2011
Even More Model Updates! (Oh, joy!)
This is probably starting to seem like spam, posting tiny updates every day or so, but I'm doing this to make sure that I keep up on this.
So, obvious change is the first pass on the ears. They're a bit rough right now. More subtle fixes are in the mouth/chin area. I changed up some stuff in the jaw to match the drawings a bit better, and fixed up the mouth to make it not look as much like he's puffing his lips.
Also, I'm really damn slow at modeling.
UPDATE:
(Don't judge the brow/mouth to harshly, they need some work)
Per request from Dave, and a response:
I like the ears at the size they are, it makes his head a bit less tiny compared to his body. I do need to adjust the placement a bit, but there is something I like about them being further back. That, in combination to the way his brow/nose looks, gives him a tiny bit of a bird-like face. I keep thinking of Sam the Eagle actually. Which is awesome. The ears probably do need to come forward a bit and fan out slightly. But this is just a first pass on ears. I want to fix some stuff in the eyes/brow first.
I'm also thinking the head is too wide right now, might squish it a bit.
So, obvious change is the first pass on the ears. They're a bit rough right now. More subtle fixes are in the mouth/chin area. I changed up some stuff in the jaw to match the drawings a bit better, and fixed up the mouth to make it not look as much like he's puffing his lips.
Also, I'm really damn slow at modeling.
UPDATE:
(Don't judge the brow/mouth to harshly, they need some work)
Per request from Dave, and a response:
I like the ears at the size they are, it makes his head a bit less tiny compared to his body. I do need to adjust the placement a bit, but there is something I like about them being further back. That, in combination to the way his brow/nose looks, gives him a tiny bit of a bird-like face. I keep thinking of Sam the Eagle actually. Which is awesome. The ears probably do need to come forward a bit and fan out slightly. But this is just a first pass on ears. I want to fix some stuff in the eyes/brow first.
I'm also thinking the head is too wide right now, might squish it a bit.
Monday, March 7, 2011
More Model Updates
Did some more when I woke up today. Much better now that I have the whole head blocked out. He really needs ears though. The front view is kinda weird without them. You can see my probably very sloppy geometry on the first image. I'm making this up as I go so don't judge. I haven't modeled a head since Intro to Modeling.
Model update
Worked a bit on the model tonight, instead of wasting my night doing nothing like I had expected I would.
Only one angle because it's late and I'm too lazy to get more.
I tweaked some face geometry and made a rough pass at the side/top/back of the head. Really rough, basically just spent the time working out where the edge loops were going. And probably making way more difficult that it should have been. I'm making up my own modeling methods as I go it seems. Because of that, I'm in constant flux between genuine surprise at myself, and absolute frustration. (More towards the latter.)
I have some temporary eyes in there. I'm gonna have to work out some stuff in the eye-area later. I want to get a complete first pass done on the head first.
Only one angle because it's late and I'm too lazy to get more.
I tweaked some face geometry and made a rough pass at the side/top/back of the head. Really rough, basically just spent the time working out where the edge loops were going. And probably making way more difficult that it should have been. I'm making up my own modeling methods as I go it seems. Because of that, I'm in constant flux between genuine surprise at myself, and absolute frustration. (More towards the latter.)
I have some temporary eyes in there. I'm gonna have to work out some stuff in the eye-area later. I want to get a complete first pass done on the head first.
Tuesday, March 1, 2011
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